Physics Based Games

Physics != Physical Modeling / interaction.

As far as games go, real physics is sometimes a drag. I want realish physics when driving a rally game, because the point of that game is because I don’t have $1mil and don’t feel like wrapping myself around a real tree. I really dig the unforgiving Colin McRae series. It’s as close as I’m going to get to driving in a rally.

By the same token, I only want GTA to be movie physics. Realistic enough, but I want big explosions and cartwheeling cars. In real life cars just tend to go crunch and stop. In movies they flip and twirl and explode into a million pieces.

I just hope that widespread use of GPU’s encourages laptop hardware manufacturers to put real GPU’s in, instead of using the Intel’s main memory sharing rubbish chips that can’t compute their way out of a wet paper bag.